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First off is Amadeus the Wizard, who’s relaxing in this cliffside home when he decides to send a letter to his wife and children. The build kicks off with an introduction to the three heroes of the story as another quest reunites them once again. (This preview covers the tutorial for all three characters and the game’s first boss).
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As a pretty big fan of the series in general, I found myself smiling all throughout the hours I’ve spent with the playable build as it all becomes apparent that Trine is indeed back, and fans of the series can rest easy with this newest installment. Trine 4: The Nightmare Prince builds upon the solid foundation that was introduced in the first two games and expands on the aesthetics found in the third to make a flashy return filled with so much substance. I’ve had the opportunity to check out an early build of the game over the weekend, and so far, what I’ve seen is extremely brilliant. In another month’s time, fans of the Trine series will be able to once again make their way to far-off lands filled with magic and mystery, playing as a trio of adventurers on what is possibly their most dangerous quest in Trine 4: The Nightmare Prince.
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Trine 4: The Nightmare Prince launches for PS4, Xbox One, Nintendo Switch, and PC via Steam this fall.Four years after the somewhat disappointing release of Trine 3, developer Frozenbyte returns to the series once again with a fourth iteration in their famed puzzle adventure series. For fans of those titles, however, that is likely assurance enough that the series is returning to form.

Frozenbyte is drawing heavily from the formula established by the first two Trine games for its latest installment. The developer also confirmed that the robust skill trees from the first two installments are returning in Trine 4, adding another layer of depth to the adventure.Īfter the ambitious missteps of Trine 3, Trine 4 is a clear reset for the beloved puzzle-platforming series. According to Frozenbyte, some of the game's puzzles will even differ depending on if you're playing alone or with friends, and you'll be prompted whether you'd like to encounter the solo or co-op versions of the puzzles when in a multiplayer session. While the entire adventure is playable solo, the series is best as a cooperative experience, and just as previous installments, Trine 4 allows other players to jump in and join the journey at any time locally or online.
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The creature was impervious to standard attacks, so Pontius had to first clear the vines choking the room's windows to allow light to filter in, then reflect the beams at the foe. Boss battles will likewise have puzzle elements to them in the demo we witnessed, the rotund Pontius came face to face with a hulking undead knight. You're able to freely swap between all three characters on the fly as you play-and in fact you'll need to do just that in order to progress through the adventure, as you'll often come across bosses and environmental obstacles that can only be overcome by using the heroes' abilities in tandem a chasm, for instance, can be crossed by first conjuring a block with Amadeus, then using Zoya's arrows to tie it to another object, creating a makeshift tightrope that you can walk across. As the studio explained during a recent hands-off demo session, the impetus behind this decision was twofold: the developers found that the 2.5D gameplay was a better fit for the game's puzzles, and fans had wanted to see the series return to the style of earlier titles. Frozenbyte has evidently taken the criticisms leveled at Trine 3 to heart, as The Nightmare Prince brings the series back to its 2.5D roots. Since then the series has largely lain dormant, but it is set to reemerge later this fall with the release of Trine 4: The Nightmare Prince, the first new installment in four years. But developer Frozenbyte's ambitions came at a steep cost the game's budget exceeded $5 million, nearly triple the amount it took to develop Trine 2, and the studio consequently had to pare the scope of the adventure back, leading to criticism that it felt unfinished.
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That game marked a bold step for the burgeoning franchise, eschewing the 2.5D gameplay that defined its predecessors for full 3D environments. There was a lot of uncertainty surrounding the fate of the Trine series after 2015's divisive Trine 3: The Artifacts of Power.
